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Dec. 10th, 2020 01:10 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Where the heck does air come from? Science does not yet know.
... at least in Creatures. I wanted to add a page for Air to the wiki, because that seems like a reasonable, straightforward thing to add, but evidently not because these games are somehow still so poorly documented. I need to sleep, but what I've sussed out so far at least in regards to C3/DS:
... at least in Creatures. I wanted to add a page for Air to the wiki, because that seems like a reasonable, straightforward thing to add, but evidently not because these games are somehow still so poorly documented. I need to sleep, but what I've sussed out so far at least in regards to C3/DS:
- Air is a chemical present in Creatures 2 and Creatures 3
- Air is emitted into a creature's system by a chemoemitter gene. (What governs when this fires or not?)
- Creatures have an involuntary reaction to drown when Air goes below a certain threshold
- Wait, there are different Tissue types. What do those do? I can't find any info.
- Receptors attach to a locus, optionally in a specific tissue, in an organ. It looks like specific tissue is only an option for the Creature or Brain organs. "Current organ" has no associated tissue options; presumably it's implicit that the receptor is in the lung-meat or whatever if you use this option.
- From experience playing the game I know the presence of breathable air must be governed by the room type (there are two water types, salt and fresh) but what exactly governs when this impacts a creature?
- I don't do much with aquatics. Maybe pull some up and see if they get the drowning bubbles in air?