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After 22 hours of playtime in Valheim I have finally reached the point where I can smelt metal. This is not any kind of complaint about the game's design: the issue is that I go about 20 feet and I'm like "hmm, it's pretty far from my last base. I should build a house. A new, nicer house."

This is how I'm playing Valheim, basically.

You're so close to figuring it out. Why are there more houses than people? Because people want more than one house. In fact, it is human nature to want an infinite number of houses. The fact that demand is still

Here's my most recent house:



Beamed ceiling, lots of windows because it's got a lovely seaside view out the right side there.

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I haven't been in a posting mood lately but I have been reading a lot.

The Murderbot Diaries series by Martha Wells (books 1-6)

I ate these like potato chips. Fast-paced action scenes mercifully low on jargon (I saw a reviewer complain about a big gun being described as a "big gun") interspersed with the titular character learning how to do things like not have a panic attack when someone makes eye contact.

Note: entries 5 and 6 feel out of order to the point that I would recommend swapping their reading order, which I don't generally do! 5 is a full novel and takes place chronologically after 6, which is back to the novella format and doesn't really shed new light on anything in 5- it really feels like a publishing oddity, like 6 was in the chamber and ready to roll continuing with the existing format before a new publishing deal was signed.

Recommended: Yes

The Expert System's Brother / The Expert System's Champion by Adrian Tchaikovsky

The character voice on these is deliberately sort of... folkloreish? This is a scifi setting, but the people in it no longer understand the technology that got them to where they are.

Book 2 was still good but I felt like it dragged- I got tired of reading "stone-things" so often- and the questions it sets up have answers that are obvious a little too early in to be entirely engaging.

Recommended: Book 1 yes, book 2 probably if you enjoyed the first

The Angel of the Crows by Katherine Addison

Part of the proud tradition of Sherlock Holmes AU fanfiction and up-front about it (the closing author's note is essentially "y'all heard about fanfic? this started off as a wingfic") and very fun. I enjoyed how it drops you into the setting that's largely familiar and then just drops in bits of information about the setting as asides from a POV character that takes for granted this all is common knowledge.

Recommended: Yes, with the caveat that a main character is trans in a setting where that's a point of significant conflict and I don't really know if their internal thoughts really land. Most of the book isn't focused on this, but it starts coming up in the later half / third.

Widdershins (Whyborne & Griffin book 1) by Jordan L Hawk

I gave this a go because I'd heard tell of fun depictions of archaeology in a supernatural setting later into the series but this left me a little meh. Very standard Lovecraft mythos cultist plot mashed together kind of gracelessly with stock M/M romance tropes. None of the characters really landed for me and I wasn't engaged with the romance, so it felt like half of this just wasn't for me, and the half I was there for fell kinda flat too. Maybe it hits its stride later into the series, but I don't think I'll find out.

Recommended: Nah. Maybe if you're more into M/M 

The Black Tides of Heaven by Neon Yang

This is a very cool setting that I don't know how to describe on a Sunday morning! Sorry.

Recommended: Yes

The Black Gryphon by Mercedes Lackey

Honest to god I thought this was the first Lackey I'd read, and then I looked through my library and discovered I had read the entire Arrows trilogy and retained none of it. This is... maybe not a step up, but a step sideways from that. It feels like this is very much a mid-series book in a long-running series. It kind of chugs, frankly, with a lot of "the conclusion of this thread is obvious and I'm not really enjoying the journey there". Some of that may be that I don't enjoy siege stories much, and this is a tonally weird rollercoaster between grim sieges and descriptions of how the enemy loves to torture and kill people, and then decadent massage scenes. (What is it with older fantasy and its propensity for ~sexual healing~?)

I can see how some of Lackey's work would have been influential on queer people looking for the slightest scrap of content in the desert, but I don't think this has aged well. A mage making an entire species of sentient beings and playing keep-away with their reproductive rights, but they all decide it's okay and they love him anyway because he did it For Their Own Good: hoo boy.

Recommended: If you're deliberately going through older popular fantasy books? Sure. For enjoyment, no.
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I've been struggling to find a nice masala chai blend to replace the one I really liked that was from a company that silently went out of business years ago, so I tried the sampler pack from Teabox. I could just make my own blend, but I didn't know enough about what flavors I liked and disliked to work on one. I didn't realize initially that they're actually located in India, so that was a surprise when I got to checkout, but the postage was alright.

I've prepared these mostly as I would masala chai in general, although with slightly different proportions: 1/2 cup water and 1 tsp tea brought to a boil on the stovetop, 1/2 cup whole milk added, stir, kill the heat and let it all come to an even temperature over a couple minutes before straining into a cup. At that point I add honey, sugar, or cream to taste.

Punjabi Masala Chai: Robust and spicy. I cannot detect the specific taste of bishop's weed, which I have not otherwise had- supposedly it tastes like spicy thyme? I don't really get that from this one, it just comes across as a rounded, spicy, slightly savory blend.

Assam Masala Chai: This is probably my favorite out of the bunch, with a complex blend of sweet and warming spices. I think I oversteeped it on my second try and the cloves came out kind of aggressively.

Bombay Cutting Masala Chai: I liked this one more than I expected! Relatively simple: black tea with cardamom, ginger and fennel. The fennel comes across strongly to my palate. This one is kind of savory by default and worked nicely with a bit of honey added, since the complexity of honey could come through.

Teabox Strong CTC Black: I actually haven't gotten around to trying this one yet. I think this is just the black tea that's used as the base for the other chai blends. I'm sure it'll be nice, but I'm expecting it to taste like generic tea.

Saffron (Kesar) Rose Chai: Alas: this tastes like soap to me. I wanted to like it! This is the only one I didn't boil on the stovetop. I might give it one more go with a milder steep (I followed the package time/temp instructions) to see if it's less aggressive, but I think this is the only one I'm not going to get through the sample pack of. It's a beautiful color when steeped. I tried this one plain but had to add cream and honey to subdue the soapy taste enough for me to drink.

Caramel Spice Chai: I didn't expect this one out of this sampler pack, tbh- this tastes like an autumnal scented candle. Not in a bad way but it's just black tea with cinnamon and caramel flavoring. It tastes... brown? I like it, but I don't know if I like it enough to spring for 18 oz of it. Especially since it tastes similar to caramel-flavored blends I've had from other vendors.

Wayanad Cardamom Masala Chai: Just black tea and cardamom! I love cardamom so I enjoyed this one a lot. It's simple but nice and clean, and as with the Bombay cutting masala chai, the simplicity means it pairs well with honey.

Kolkata Street Masala Chai: I think maybe I don't like saffron in tea? This shares a flavor with the rose chai that I don't care for, something almost soapy. This one's alright since it's part of a more complex blend instead of one of just a couple notes, but I don't think I'd get more of it.

Out of the bunch, I'd get more of the Assam masala chai and either the Wayanad cardamom masala chai or Bombay cutting chai. I'm undecided on which of the last two I want more of yet.
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I ended up browsing BJD sites a few days ago and found some neat ones that seemed worth keeping track of! I don't think I'll ever get into BJDs as a hobby (entirely too expensive for me) but there's still some cool artistry there.

Pipos Charlotte
A ball-jointed doll of a cute anthropomorphic cat
As I write this I am just now noticing that she has little paw pads on her palms. Those would really pop if they were painted a little! I like that her head looks good with or without a wig- I wonder how posable her ears are? They look like they can slide up and down a bit.

DikaDoll Dobbie
A ball-jointed doll of a cute anthropomorphic deer
This one's really cute! I think I want her to have more eyebrows, but I appreciate that her whole Thing seems to be that she's nice and going to serve you food.

cut - doll nudity )


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A tip I found in a video and wanted to note down- search terms for finding spots in particular areas in Japan that aren't on every Top Ten Touristy Things To Do list. Search the place name plus:
  • 散歩 - walk, stroll
  • 裏 - hidden side
  • 穴場 - hole in the wall
散歩 in particular had the bonus of turning up more walking-through-places-without-vlogging videos! I already had Rambalac bookmarked for this, but to pick one of many that turned up, Japanese Scenery Channel also has good camera quality. I honestly don't need more of these and I'm happy enough with Rambalac's camera work (frequent rotation makes me kinda motion sick) but it's good to know, if I ever need to look something specific up.

Gulp

Jan. 4th, 2021 10:44 pm
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I just finished reading through Gulp, by Mary Roach. Overall a fun read. I thought some of the descriptions of the people interviewed were occasionally unkind, if evocative, and I'm not sure how to feel about that. Maybe it's just not that I'm not used to reading things like this that involve people who are uh, contemporary?

As for the actual gut stuff it seemed like a solidly researched pop science book. Some things I'm still rolling around in my head:
  • the panel of human tasters, for cat food (in spite of the fact that our tastes are entirely different)
  • the unfortunate window into cat food practices in general
  • the extent to which we still don't know what we're doing with the gut microbiome, and human microbiota in general (ear wax transplants!)
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The answer to what I've been listening to lately is mostly "loads of vaporwave / chillwave". (And Donkey Kong Country music with thunderstorm ambience on top, but that doesn't really feel worth recommending in the same way.) Here's some albums I've enjoyed recently:

Bathroom Plants - Installing Symbiotopia 2.0.1
Someone I shared this with described it as feeling like they were in 4th grade and they'd just wheeled in the TV cart to show stop motion footage of plants growing while these tracks play in the background. I really can't think of a better description.

Windows96 - Plume Valley
Windows96 is consistently good and this one is JRPG flavored so you really can't go wrong there.

Eyeliner - Drop Shadow
Feels very specifically 90s to me in a way I can't pinpoint because I don't know anything about music, I guess, but it's tasty. Not sure what the exact vibe is here but I enjoy it a lot.

Voyage Futur - Inner Sphere
Very smooth, ambient, chill. Ideal for listening to while laying in the late-afternoon semi-dark with the curtains drawn and your eyes closed. Sunken Forest might be my favorite track for how drippy and echoing it is.

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Where the heck does air come from? Science does not yet know.

... at least in Creatures. I wanted to add a page for Air to the wiki, because that seems like a reasonable, straightforward thing to add, but evidently not because these games are somehow still so poorly documented. I need to sleep, but what I've sussed out so far at least in regards to C3/DS:
  • Air is a chemical present in Creatures 2 and Creatures 3
  • Air is emitted into a creature's system by a chemoemitter gene. (What governs when this fires or not?)
  • Creatures have an involuntary reaction to drown when Air goes below a certain threshold
  • Wait, there are different Tissue types. What do those do? I can't find any info.
  • Receptors attach to a locus, optionally in a specific tissue, in an organ. It looks like specific tissue is only an option for the Creature or Brain organs. "Current organ" has no associated tissue options; presumably it's implicit that the receptor is in the lung-meat or whatever if you use this option.
  • From experience playing the game I know the presence of breathable air must be governed by the room type (there are two water types, salt and fresh) but what exactly governs when this impacts a creature?
  • I don't do much with aquatics. Maybe pull some up and see if they get the drowning bubbles in air?
That's all I've got so far.
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And here's some cool stuff! Flash is dead at the end of this year, which I could spend a lot of words on getting upset about here- nothing quite fills the same niche Flash held, and that's a lot of information that's going to lapse into being less available. People are making some strong efforts at preservation, though. Here's a couple.

The Unofficial Homestuck Collection

Homestuck's archives have been lapsing into disrepair over the last couple years, and as with other webcomics that mix media formats or rely heavily on specific browser functionality / plugins, it's likely to decay further over time without intervention. Twitter user @bamboshu has compiled a really impressive offline Homestuck archive, complete with customized browser for viewing.

I'm excited about this one because they've really gone the extra mile on it. A stable archive of Homestuck itself with the flashes all intact would be useful enough, but this archive collection has hauled in a lot of the outlying content that provided context for Homestuck. Some if it was ephemeral even at the time of release (the goddamn Snapchats, Namco High which vanished like faerie gold, etc). I've been thinking of Homestuck as an archival nightmare for years at this point, because so much of it required being there as it happened. This archive takes steps to present it in a format closer to how it actually played out, vs the raw archives.

BlueMaxima's Flashpoint

Flashpoint focuses on the preservation of Flash games and animations, and offers both an archival "download the whole huge thing" option and a more accessibly-sized download that will dynamically load in games as you browse them. They've got platforms other than Flash, too: they even have those PopCap freeware games that had a bespoke plugin.

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I felt like having a hot sweet drink last night, but I've been really overdoing hot chocolate lately and I'm bored with trying to dress it up, so I thought I'd experiment a bit.

"What if custard, but as a beverage?" I asked myself. A cursory search revealed that this was not exactly a revolutionary concept, but it did mostly turn up Southern Christmas recipes that seemed to fall into a couple categories: recipes to feed 12, with booze in them, or recipes that were "healthy" and did not have heavy cream. I decided to just wing it instead since I only wanted to make about two servings. Here's what I ended up doing.

Custard, But You Drink It
  • 1 cup whole milk
  • 1/4 cup heavy cream
  • 1 tbsp granulated sugar
  • nutmeg, freshly grated, to taste (I used something in the ballpark of 1/4 tsp, with a little extra sprinkled on at the end)
  • 1/2 tsp vanilla extract
  • 1 egg, beaten
  1. Combine the milk, cream, sugar, vanilla, and grated nutmeg in a saucepan. Bring to a simmer over medium heat, stirring occasionally.
  2. While the mixture heats, in a small bowl lightly beat the whole egg.
  3. When the mixture has come to a simmer, temper the egg by adding in 1/4 cup of mixture, 1 tbsp at a time, stirring continuously.
  4. Strain the egg mixture into the pan with the rest of the mix and cook a further 5 or so minutes over medium heat, stirring continuously, until it's thickened up a bit.
  5. Let it cool a little and decant into two cups or mugs - whatever you'd use for hot chocolate.
Makes two servings.

Things I'd change: It was 9 pm and I did not feel like separating an egg. It turned out fine, but I probably should have gone ahead and separated the egg and just used the yolk. Straining the egg into the mix was sort of sloppy and produced a drink that was mostly free of lumps, but not ideal. If I did this again I'd use an egg yolk, temper it, and strain the mix at the end of cooking, like you normally would with custard.

The flavor profile was also very simple and I felt it could have used a little something. Realistically whatever would work in custard normally would work well here. Maybe a little orange peel and cinnamon?

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Just a couple quick links to neat stuff today:

Frizzle Dresses

Someone's lovingly illustrated catalogue of each and every one of Ms. Frizzle's cool dresses, by episode. At the risk of being predictable, this one's maybe my favorite:

Ms. Frizzle's cool ant-themed dress, yellow with a big flower and ants all over it.

Mast Brothers: What Lies Behind the Beards

Five years old at this point, but I saw a mention of "Youtuber coffee brands" (ie stuff in custom bags with no other special qualities) and thought of it. A really thorough and detailed investigation into why Mast Brothers "bean to bar" chocolate was a grift. Some interesting info on how actual small-batch chocolate is made.

I think it's a good reminder that marketing is just grifts all the way down.

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This year in particular, I've been doing a little editing on the Creatures Wiki, as well as working to thoroughly save some of the remaining Creatures fansites to the Internet Archive. (Their crawler stumbles a bit on pages with lots of little zip downloads or small images and tends to produce incomplete archives.)

I've been thinking about why I'm finding this compelling, and why archival efforts in general matter to me. Where's the line between an archive and a kind of digital hoarding? Does any of this stuff actually matter? I think individually these elements- defunct fansites, game mods, the little stories people told about a game and the way they told them- might seem (or be!) trivial, but in aggregate they can tell a picture about the ways people interacted with media and each other. Even the last 10 years the way we all use the internet has changed drastically, and building an archive of things like this can help provide context. That's what I get out of archives and historical efforts, I think: context for the ways people behaved, and how they were different from the ways they behave now, and the ways that they're still the same.

It's a pretty trivial example, but one thing I ran into recently that amazed me was the set of newsgroup posts you can find through this page. Someone trolls a community for months on end, with a slight focus on an individual. That specific individual eventually makes a post about how they got the troll "arrested for copyright violations", and they turned out to be a 15-year-old loser, and they were for some reason present at their arrest and humiliation, and that they've vanquished them and they'll never trouble the community again.

From an outside perspective (and from personal experience of existing, once, in communities of tweens online, where everyone made shit up constantly) it is incredibly obvious that the "troll" was an always has been an alias of the person who supposedly "had them arrested"- but nobody catches this??? The entire thread is just person after person congratulating them. It's honestly astonishing. Was this a uniquely gullible population? In newsgroups in the year 1998, had no one realized you could just go online and lie whenever you felt like it?

Anyway, that's why archival efforts are important: because you can bump into teen drama from the year 1998 and feel like you've made contact with an ancient civilization.

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I didn't make any progress on the metaroom project over the week, but I planned this as a weekend project so that's fine! Here's my next batch of progress.

I toggled elements on and off throughout for this one to make the WIP renders faster, so it's less obviously linear visually than the last post was.


WIP 7: Backdrop progress - set up a material for the big window and made a space background. Window material is glossy mixed with transparent - it's meant to be glass, but since I don't want refraction for this, using the actual glass shader would just introduce noise and fireflies. The patterning on it is a voronoi texture hooked up to the material's displacement, I think with a color ramp to tweak the effect a bit.
The space background I just made in photoshop and set up as a low-strength emissive texture for a fullbright effect. (It's a few layers of generated stars with a recolored nasa photo added in.) Also I adjusted the lighting so it's a good bit brighter.
Read more... )

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I've tried to make a C3/DS metaroom background a few times (okay, a lot of times) through the years but I've always bounced off it, either due to a lack of skill, lack of any concept or scope issues. I thought I'd work on a really simple one as a weekend project / proof-of-concept kind of thing, since I think I'm at a point where this is a thing I can actually do.

garden metaroom concept
Concept sketch: MS paint doodle. Rough concept of a Japanese-style garden with a big cool tree as the focal point. Honestly wouldn't be a very interesting room to use in-game, but that's not the point here.
Read more... )

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Something I've been eating occasionally when I really need protein and have 0 motivation:
  • can of salmon (boneless, skinless - I'd feel weird about eating the bones cold, I guess)
  • mayo (about 2 tbsp usually)
  • spices (mostly I've been doing Fox Point + some seasoning salt)
  • if you're feeling ambitious, green onion
Mix. Eat. It's food now. If you want to make it feel more like an actual meal, put it on top of rice. Dinner tonight was this salmon salad on rice, with onion miso soup and toasted sesame seeds on top.
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This is really neat. imgur user 6502b posted build pictures for their IBM 1401 miniatures. Here's just a couple shots from their album:

miniature IBM 1401 computer and console

scale miniature IBM 1401 computer
miniature IBM 1401 transistor card detail

Here's thread one, focused on the computer(?). Check out the detail on those tiny tiny pins...!

And here's thread two, focused on the console.

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I'm pretty tired of trying to repeatedly reference video tutorials for Blender stuff, so I'd like to start taking notes and posting them for my own reference! Maybe they'll be useful for someone else too.

This post is loosely referenced from this video.

5 to 3 Edge Loops

screenshot - reducing 5 to 3 edge loops in blender

We're starting with 5 edge loops that we'd like to reduce down to 3. We'll need one perpendicular edge loop to work with.

On the edge where you'll be reducing the number of edge loops, select the center edge. Move it inward toward the higher-density region. You can see this forms a trapezoidal negative space- select the four vertices that border this trapezoid and create a new face. Now you have three edges that you can extrude out. You can adjust the size so the new faces end up an even width.

3 to 1 Edge Loops

screenshot - reducing 3 edge loops to 1 in blender

This follows the same steps as the previous example.

4 to 2 edge loops

screenshot - reducing 4 edge loops to 2 in blender

On the edge where you'd like to reduce the number of edge loops, move the two center edges inward and extrude out the single vertex between them. Make two new faces on either side using this new center vertex and extrude those out into your lower-density region.

Applied

screenshot example of edge loop reductions applied to a model

I intended to make some sort of little homunculus approximating an arm attached to a torso. What I made, by accident, is a very bad Geodude.

Odds to evens?

Trying to connect odd numbers of edge loops to even ones or vice versa gets kind of ugly! You can do it, but you'll end up with something at least a little weird and asymmetrical.

Misc Notes

If you're working on an existing model to clean up edge loops you probably won't actually be extruding, etc! You can just slide the edges around instead and apply cuts as appropriate, dissolve edges, etc. (Did you know about the connect vertex path tool? If you're making straight cuts across connected surfaces, it's probably a faster and easier option than the Knife tool.)

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I added a little page to my neocities site for my notes on the glyphs in Rain World. Also, Rain World is really cool! I've found it unplayable personally but I've been watching gameplay of it again and it really does have a compellingly complex ecosystem. It unfortunately just hits a difficulty level where I lose any patience with actually playing it.
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I've been playing a lot of Animal Crossing: New Horizons lately. (I've also given myself a bad haircut, so I'm just ticking off the boxes on the quarantine list here.)
system kitchen in-gameThe other day an item turned up in my shop that interested me: a System Kitchen. It's immediately recognizable as the kind of kitchen unit you'd expect to find in a Japanese home, but I'd never heard the name "system kitchen" before so I thought I'd look it up, which turned out to take more digging than I'd anticipated. Most results were unhelpful: I got either results for restaurant kitchen systems, or a few scattered results for Japanese and Korean realty listings.

wiki problems

Digging a little turned up the English Wikipedia article for Japanese kitchens, which initially looked like exactly what I wanted! It includes these passages:

In 1922, Suzuki Shougyou began marketing a customizable kitchen set that came to be called the "System Kitchen." Many of its parts were prefabricated, and it could be made to fit in a space anywhere from 1.8 to 2.7 metres, the length of one to one-and-one-half tatami mats. The System Kitchen had a water sink, a cutting board, two or more gas stoves (not included), and cabinets for storage. This Suzuki kitchen was expensive, costing 120 yen at a time when a first-year bank worker earned only 50 yen per month. Today the same worker earns over 240,000 yen or about 2,400 dollars in a month.

[...]

The "System Kitchen" approach to design was intended to make the kitchen easier for the average housewife to use. Since most families cook many types of cuisine in their kitchens, a streamlined cooking process was studied, focusing on how the kitchen was actually used. In a system kitchen, the refrigerator and other electrical appliances were placed in predesigned locations, and storage spaces were subdivided to house pots, pans and kitchen utensils.

Which is cool, except that on closer inspection all of that is unsourced, the talk page and history seem a bit fraught, and there's no other English results I could find for some of those key points.

I flipped over to Japanese Wikipedia instead looking for better sources and made a tour through the kitchen page before ending up at the specific page for system kitchens. It turns out that . The Japanese is "システムキッチン" - so, it's just plain "system kitchen" in wasei-eigo. An alternative term appears to be "ユニットキッチン" - "unit kitchen". Apparently the Japanese system kitchen traces back to the Frankfurt kitchen, which was developed in the 1920s for effiency of space and cost, for use in new housing built in Germany post-WWI. It's interesting to view the Frankfurt kitchen and compare it to a system kitchen. A system kitchen is sort of the next step down in terms of module size- depending on model it can cover all the cabinetry, plumbing, and cooking surface for a kitchen, but it doesn't comprise the full room or space.

cool, let's look at some fancy kitchens

I also turned up a fair amount of advertising material from brands selling higher-end(?) system kitchens, and I think the difference in focus vs what I'm used to with fancy American kitchens is pretty neat to see. (Actually, I'm struggling to think of features I'd see prominently advertised for a fancy American kitchen, beyond being large enough to fit a car in. That thing where there's two ovens built into a wall?)

Here's a system kitchen from Takara Standard in English. A couple specific points I think are neat from this one:
Read more... )
This model from Toto (in Japanese) also focuses heavily on how cool the cabinetry is and how much stuff you can pack into it. It sounds like these have the same kind of unslammable drawers I've seen mentioned occasionally. I wanna know how that works exactly - magnet bumpers? I like the section where they've gone through all the cabinets and sort of compiled a visual list of all the things you might fit into them, one by one.

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I've been thinking about social media and how I interact with it recently. I'm increasingly uncomfortable with the current generation / manifestation of social media: Twitter is the big one because, well, it's the only one I've really been on for the last decade. It portrays itself as a social site but really, it's an advertising platform trojan-horsing people in. People just want to post fun cat pics and they're having all their marketable info harvested. (Or fabricated.) This is without even getting into the complete, disastrous breakdown of useful spaces for discussion that its aggressive Algorithm-based representation of content represents. Every tweet is Content from which Engagement must be harvested, and that means deliberately serving it to people who didn't opt-in to seeing it. Which is why people have been complaining about seeing other people's horny Likes for like, years.

... anyway, that's all to say: maybe it'd be good to get away from that a bit! I've made good steps at really reducing my time spent on Twitter and Tumblr in the last year or two, but I think it'd be nice to take that freed-up time and try to do something constructive with it. I made a neocities site the other day, and I think blogging might tie in nicely with what I'm going for.

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